

About
I am Quan Zhou. I graduated from Zhejiang University in 2022.
In 2019, I was deeply inspired by Divinity: Original Sin 2, particularly by its open-ended narrative design and creative combat systems. This experience motivated me to pursue a career in the game industry.
After graduation, I joined an FPS game studio as a technical artist. I worked on developing Unity tools for artists and creating materials and shaders, supporting the production pipeline.
Later, I came to Finland to pursue a master's degree at Tampere University, focusing on full-stack development and artificial intelligence. During this period, I witnessed the rapid rise of large language models (LLMs), and became interested in their potential impact on software and broader society.
Currently, I am exploring new possibilities through software development, with an open-ended interest in AI, game technology, and interactive systems.
In my spare time, I enjoy playing various games and workout in gym.
Skill
Projects
